Lead AI Designer

  • Full-time
  • Project: Dagger
  • Department: Design
  • Location: US, New York (Remote/Hybrid)

Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Dagger is a new IP developed with Take-Two Interactive. It’s a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Take flight on this amazing journey with us and spread your wings in the game industry! 

Job Description

Main goal of the role

  • To manage talents of AI Design team to achieve best possible result for the project and personal growth of team members
  • To create and develop AIs and AI systems to ensure that the Creative Director's vision is reflected as playable and fun experience.
  • Collaboration within the studio: Production, Art, Programmers, all

Responsibilities:

  • Provide mentorship, direction and best in class Game Design principles to ensure quality results and efficient working practices
  • Work very closely with the Creative Director and other leads to understand and establish the vision and evangelize this to the Game Design team
  • Provide day-to-day feedback and creatively solve problems
  • Work with production team on tasks assignment and a team schedule
  • Create and develop Game Mechanics to ensure that the Creative Director's vision is reflected as playable and fun experience.
  • Owning, prototyping, iterating on, and implementing and balancing game systems
  • Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization - until delivery of the game.
  • To establish and maintain standards of game design documentation
  • To drive and follow-up on prototyping with other game designers and/or programmers
  • Conduct playtest sessions for involved developers (level designers, artists, animators and programmers) to discuss and improve implemented prototypes.
  • Remain current on industry trends, including new game genres, new game design methods and techniques, and trending audio visual excellence
  • Conduct consistent performance reviews of staff members
  • Conduct recruitment projects with HR collaboration
  • Conduct onboarding to new hires

Qualifications

  • ​​​​At least 7+ years of experience in the production of games for consoles and PC
  • 6+ years of experience shipping AAA third-person melee combat titles in AI, combat, or systems design roles
  • Typically at least 2 shipped titles in a senior role, with a history of successful features
  • Typically at least 2 years of team leading experience
  • Strong Leadership and mentoring skills
  • Good presentation skills
  • Strong problem solving and trouble-shooting skills
  • Excellent theoretical & practical knowledge of game design practices
  • Deep understanding of systems design, player psychology, and emerging industry trends

 

 

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • An informal atmosphere, no dress code, no unwanted formalities
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