Build Engineer

  • aleja "Solidarności" 171, 00-877 Warszawa, Poland
  • Employees can work remotely
  • Full-time
  • Department: Code
  • Location: Poland / Warsaw
  • Project: Framework

Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer the access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

PCF Framework is a home of coding experts who ensure that the key areas of the Unreal Engine used by PCF are being properly developed across different games and platforms. The team also makes sure that we have less systems to maintain while remaining competitive and is responsible for driving our architecture and R&D initiatives forward.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

  • Work closely with the studio departments to fulfill the needs for the building, packaging, deployment, and testing tools
  • Set up and maintaining DevOps practices to support all development activities
  • Develop and improve continuous integration systems
  • Understand risks and impacts of branches and code merges and provide mitigation strategies
  • Help with IT architecture design
  • Evaluate and integrate new tools and technologies to boost productivity
  • Plan and manage all release activities
  • Prepare and submit all technical and release documentation
  • Design, deploy and maintain the build delivery system
  • Act as an organizational expert with Perforce Administration challenges
  • Provide support and mentorship for other team members during critical stages of development
  • Occasionally support Lead in recruitment projects with HR collaboration
  • Actively attend in code reviews


  • Professional working experience in software development/game development 
  • Solid experience with setup, configuration, and maintenance of CI systems
  • Working knowledge of C#
  • Good knowledge of Perforce
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated

Nice to have

  • C++ good experience
  • Knowledge of the distributed build systems (FASTBuild/IncrediBuild/SN-DBS)
  • Knowledge of artifacts repository systems
  • Knowledge of test automation systems
  • Experience with the Unreal Engine

Additional Information

What we offer

  • A competitive salary and performance-based bonuses

  • Personal development opportunities and the possibility to work in a multicultural environment

  • Work in a creative team with people full of passion for what they do

  • Private health care including dental treatment & MultiSport card

  • Business trips and integration events

  • Comprehensive assistance in relocation

  • Fresh fruits, snacks, and beverages for everyone in the office

  • Free library with a wide range of games and books

  • In-company English language classes and Polish lessons for foreigners

  • An informal atmosphere, no dress code, no unwanted formalities

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