Lead Technical Artist

  • aleja "Solidarności" 171, 00-877 Warszawa, Poland
  • Employees can work remotely
  • Full-time
  • Department: Technical Art
  • Location: Poland / Warsaw
  • Project: Gemini

Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

  • Setting the pipeline and technical tools as well as maintaining the quality standards to deliver the highest class of assets created by the Technical Artists Team, and ensuring that they follow the Technical Art Director vision
  • Managing the talents of the Technical Artist team to achieve the best possible result for the project and personal growth of team members
  • Providing mentorship, direction, and best in class managing principles to ensure quality results
  • and efficient working practices
  • Providing day-to-day feedback and creatively solving problems
  • Working with the production team on tasks assignment and a team schedule
  • Working hand in hand with the Art Director, Technical Director, and Art Leads to set the technical
  • guidelines for content development
  • Developing powerful and efficient workflows for the Art team working together with the
  • Programmers and Programmers Leads
  • Researching and implementing new techniques and procedures to improve game asset quality
  • Creating high-quality assets and gadgets suitable technically and artistically to project universe
  • Helping to improve and refine shader, texture, lighting quality
  • Identifying and resolving pipeline issues
  • Analyzing and improving art asset inefficiencies to optimize console and PC performance
  • Providing R&D projects and pipeline and workflows improvements
  • Supervising of bug fixing and describing R&D case studies in the knowledge base
  • Conducting consistent performance reviews of staff members
  • Conducting recruitment projects with HR collaboration

Qualifications

  • At least 7+ years of game development experience
  • At least two AAA titles developed and shipped from start to finish
  • At least 2 years of team leading experience
  • Strong Leadership and mentoring skills
  • Great understanding of creative and game development processes
  • Experience in all aspects of creating game content for consoles and PC
  • Extensive experience working with UE4
  • Expert Maya knowledge
  • Expert knowledge of Photoshop, Zbrush/Mudbox, and Substance Designer
  • Strong knowledge of current 3D graphics techniques
  • Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and
  • dynamics
  • Strong experience in visual scripting in Eunreal Enginee Editor
  • High proficiency in technical problem solving
  • Proficiency with Atlassian software (JIRA, Confluence)
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making videogames

Nice to have

  • Max Scripting and HLSL or shader programming experience
  • Houdini experience
  • Scripting and plug-in writing skills with Maya and Python or C++

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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