Junior Animation Programmer

  • Full-time
  • Project: Gemini
  • Department: Code
  • Location: PL, Warsaw (Remote/Hybrid))

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Maintaining, developing & improving the animation pipeline system under lead supervision

  • Developing tools to be used by gameplay programmers and animators

  • Testing, debugging, profiling, optimizing, and documenting implementations

  • Willingness to learn and improve skills related to animation programming, software engineering and mathematics

Qualifications

  • Good C++ knowledge

  • Knowledge in software design patterns and the ability to design maintainable, extendable codes

  • Good math skills, specifically good knowledge of linear algebra and willingness to learn, improve and refresh their math knowledge

  • Experience working with any versioning system like Perforce, SVN, Git

  • Good time management skills and ability to work under the deadlines and willingness to learn and improve

  • Strong verbal and written communication skills in English

  • Open-minded team player attitude

  • Passionate about playing and making video games

  • Passionate about animation and character movement

Nice to have

  • UE4 knowledge

  • Knowledge of any project management and bug tracking software (like JIRA)

  • Any shipped video game title

  • BS (or higher) in computer science or similar disciplines (Physics, Maths, etc)

Additional Information

What we offer

  • A competitive salary and performance-based bonuses

  • Personal development opportunities and the possibility to work in a multicultural environment

  • Work in a creative team with people full of passion for what they do

  • Free library with a wide range of games and books

  • An informal atmosphere, no dress code, no unwanted formalities

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