Lead Technical Artist

  • 199 Water St, New York, NY 10038, USA
  • Full-time
  • Department: Technical Art
  • Location: US / New York

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Working hand in hand with the Art Director, Technical Director, and Art Leads to set the technical guidelines for content development
  • Developing powerful and efficient workflows for the Art team working together with the Engineering Leads
  • Researching and implementing new techniques and procedures to improve game asset quality
  • Helping to improve and refine shader, texture, lighting quality
  • Exploring and helping to develop new technologies for integration into the asset pipeline
  • Identifying and resolving pipeline issues
  • Analyzing and improving art asset inefficiencies to optimize console and PC performance
  • Acting as a liaison between the Engineering and Art departments

Qualifications

  • At least 8+ years of game development experience
  • At least two AAA titles developed and shipped from start to finish
  • Experience in all aspects of creating game content for PS4, Xbox One, and PC
  • Extensive experience working with UE4
  • Expert Maya knowledge
  • Expert knowledge of Photoshop, Zbrush/Mudbox, and Substance Designer
  • Max Scripting and HLSL or shader programming experience is a plus
  • Strong knowledge of current 3D graphics techniques
  • Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
  • High proficiency in technical problem solving
  • Scripting and plug-in writing skills with Maya plus Python or C++
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games
  • Excellent communication skills 

Nice to have

  • Houdini experience

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
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