Lead Technical Artist

  • 199 Water St, New York, NY 10038, USA
  • Employees can work remotely
  • Full-time
  • Department: Technical Art
  • Location: US / New York
  • Project: Dagger

Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Dagger is a new IP developed with Take-Two Interactive. It’s a yet unannounced AAA action- adventure game developed by our North American team supported by PCF’s European studios.

Take flight on this amazing journey with us and spread your wings in the game industry! 

Job Description

  • Working hand in hand with the Art Director, Technical Director, and Art Leads to set the technical guidelines for content development
  • Developing powerful and efficient workflows for the Art team working together with the Engineering Leads
  • Researching and implementing new techniques and procedures to improve game asset quality
  • Helping to improve and refine shader, texture, lighting quality
  • Exploring and helping to develop new technologies for integration into the asset pipeline
  • Identifying and resolving pipeline issues
  • Analyzing and improving art asset inefficiencies to optimize console and PC performance
  • Acting as a liaison between the Engineering and Art departments

Qualifications

  • At least 8+ years of game development experience
  • At least two AAA titles developed and shipped from start to finish
  • Experience in all aspects of creating game content for PS4, Xbox One, and PC
  • Extensive experience working with UE4
  • Expert Maya knowledge
  • Expert knowledge of Photoshop, Zbrush/Mudbox, and Substance Designer
  • Max Scripting and HLSL or shader programming experience is a plus
  • Strong knowledge of current 3D graphics techniques
  • Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
  • High proficiency in technical problem solving
  • Scripting and plug-in writing skills with Maya plus Python or C++
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games
  • Excellent communication skills 

Nice to have

  • Houdini experience

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
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