Junior VFX Artist

  • aleja "Solidarności" 171, 00-877 Warszawa, Poland
  • Full-time
  • Department: Technical Art
  • Location: Poland / Warsaw

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland, but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Following the established vision of the game’s story and gameplay in process of VFX creation
  • Translating concept art and any other available game design documents into a prototype and implement it as real-time VFX in-game under leads supervision
  • Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
  • Working with the designers to create effects for scripted events and story moments
  • Creating gameplay effects that make the world feel exciting, and that gives the player necessary gameplay feedback
  • Working with the lighting department to create an atmosphere, a sense of depth in the scene, and to reinforce the color palette

Qualifications

  • A good eye for the timing, animation, and motion of real-world objects and visual effects
  • An understanding of real-time effects
  • Basic understanding of normal map
  • Basic understanding of color theory and how color affects mood & focal points
  • Desire for knowledge and being open to learning
  • Ability to take follow established direction and implement feedback
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Understanding and application of normal mapping
  • Working experience in the gaming industry
  • Experience working with Unreal Engine
  • General knowledge of 2D/3D software

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
Privacy PolicyImprint