Senior VFX Artist

  • aleja "Solidarności" 171, 00-877 Warszawa, Poland
  • Full-time
  • Department: Technical Art
  • Location: Poland / Warsaw

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Following the established vision of the game’s story and gameplay in process of VFX creation
  • Translating concept art and any other available game design documents into a prototype and implement it as a real-time VFX in-game engine
  • Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
  • Working with the designers to create effects for scripted events and story moments
  • Creating gameplay effects that make the world feel exciting, and that gives the player necessary gameplay feedback
  • Working with the lighting department to create an atmosphere, a sense of depth in the scene, and to reinforce the color palette
  • Creating high-fidelity effects for cinematics and marketing material
  • Innovating new techniques for next-gen hardware, and work with the engineers to expand the VFX toolset
  • Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible
  • Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)
  • Providing R&D projects and pipeline and workflows improvements
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Looking for feedback and direction after deep self-investigation
  • Sharing knowledge with less experienced peers
  • Occasionally supporting Lead in recruitment projects with HR collaboration

 

Qualifications

  • A critical eye for the timing, animation, and motion of real-world objects and visual effects
  • Experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.)
  • An understanding of the constraints of real-time VFX is critical
  • Experience creating pixel and vertex shaders
  • Ability to create all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
  • Desire and knowledge of how to push our effects and editing tools further
  • Ability to collaborate with Artists, Designers, and Programmers to work through artistic and technical challenges
  • Ability to think outside the box to come up with more efficient techniques
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games
  • Excellent communication skills 

Nice to have

  • At least 2 years of video game industry experience in a related position
  • Experience working with Unreal Engine is a plus
  • HLSL shader creation experience is a plus
  • Texturing, modeling, skinning, animation, or lighting experience is a plus
  • Shipped-title experience

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities

 

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