Lead Technical Animator

  • 199 Water St, New York, NY 10038, USA
  • Full-time
  • Department: Animation
  • Location: US / New York

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Mentoring, managing, and leading the technical animation department
  • Setting the guidelines, standards, and quality bar for technical animation
  • Characters, creatures, and props rigging and skinning
  • Implementing characters in Unreal Engine 4 including cloth, physics, and blueprint setups
  • Working across disciplines, particularly with the art and animation teams, to ensure a smooth development pipeline that delivers high-quality assets
  • Building custom pipeline tools and working with engine and project leads to the continuous improvement of those tools

Qualifications

  • Expert knowledge of Maya, specializing in rigging/skinning
  • Minimum 8 years of experience in technical animation, tools, and pipeline development
  • Experienced building at least 2 AAA titles from start to finish
  • Expert understanding of anatomy and character movement
  • Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets, and documentation
  • Knowledge of current and future technology and trends in video games
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games

Nice to have

  • Knowledge of facial rigs for games, television, or film
  • Familiarity with Unreal Engine 4 art production pipelines
  • Python scripting experience
  • Modeling and animation experience

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
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