Senior Concept Artist

  • aleja "Solidarności" 171, 00-877 Warszawa, Poland
  • Full-time
  • Department: Art
  • Location: Poland / Warsaw

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland, but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Creating environments, characters, weapons, and vehicles for our games and ensure a consistent art style is maintained across the game
  • Researching  and collecting valuable visual reference material
  • Providing feedback to less experienced peers
  • Considering the gameplay implications of the design and the overall player experience
  • Communicating with artists, designers, and other disciplines to create engaging concepts
  • Occasionally supporting the hiring team in the recruitment process

Qualifications

  • 5+ years of experience in Concept Art as an onsite artist in game development or 3D Animation
  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color, and light)
  • Strong understanding of color theory and how color affects mood & focal points
  • Strong portfolio showcasing your concept art skills
  • Solid traditional drawing skills and visual knowledge of human anatomy
  • Ability to illustrate convincing facial expressions
  • Good mechanical design skills
  • Ability to show visual storytelling within an environment design
  • Strong Photoshop skills
  • Minimum 3 years of game dev work experience
  • Ability to work with several development teams, while maintaining consistency of design
  • English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

Nice to Have

  • Vector art creation (Flash, Illustrator)
  • 3D software knowledge (Maya/Max/SketchUp)

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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