Engine Programmer

  • 199 Water St, New York, NY 10038, USA
  • Full-time
  • Department: Code
  • Location: US / New York

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

We are looking for an Engine Programmer. This person will be working on a AAA shooter and a new IP across multiple platforms. We’re looking for experienced engine programmers who help enhance and maintain PCF Framework (built on Unreal Engine 4), as well as optimize the game for multiple platforms.

Qualifications

  • Strong C++ knowledge
  • Minimum 3 years of software engineering experience
  • Excellent math and/or physics skills
  • Passion for writing solid, reliable, efficient code and highly scalable systems
  • Experience with multiple core systems, such as graphics, tools, audio, networking, memory handling, scripting, etc.
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games
  • Excellent communication skills 

Nice to have

  • Unreal Engine 3/4 knowledge
  • Experience working with multithreaded systems
  • Performance and memory optimization skills
  • Console experience
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
  • Shipped-title experience

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans 
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits 
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities
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