Associate Lead Asset Artist

  • Litewska 10, 35-302 Rzeszów, Poland
  • Employees can work remotely
  • Full-time
  • Department: Art
  • Location: Poland / Rzeszow
  • Project: Gemini

Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

  • Providing mentorship, direction, and best in class managing principles to ensure quality results and efficient working practices
  • Mentoring, managing, and leading the dedicated Environment Artists department
  • Working with the production team to plan development and provide tasks assignment to the dedicated artists' team schedule
  • Maintaining artistic consistency of all environment art created by dedicated Environment Artists Team, and ensure that they follow the Art Director vision provided by Concept Art team
  • Ensuring that all created assets efficiently satisfy all technical engine and design requirements
  • Providing R&D projects and pipeline and workflows improvements
  • Providing day-to-day feedback and creatively solve problems
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Cooperating with Tech Art on pipeline improvements
  • Coordinating the Environment Art effort with possible outsource teams
  • Creating high-quality assets and gadgets suitable technically and artistically to project universe
  • Modeling and texturing high poly and low poly environment assets
  • Conducting consistent performance reviews of staff members
  • Conducting recruitment projects with HR collaboration

Qualifications

  • 5 years of experience in all aspects of model creation workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a diverse set of environments with the use of all new techniques)
  • At least one AAA shipped title with credits as Environment Artists
  • Basic mentoring skills
  • Great experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Experience working with Unreal Engine
  • Substance Painter working proficiency
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Being able to adapt fast to a specific art style
  • Excellent understanding of the color theory
  • Great understanding of PBR lighting basics and material authoring
  • Ability to show examples of top-notch props and textures made for next-gen console games
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color, and light)
  • Blender working experience

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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