• Litewska 10, 35-302 Rzeszów, Poland
  • Full-time
  • Department: Animation
  • Location: Poland / Rzeszow

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, theUnited States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title. 

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Following the established vision of the game’s story and gameplay in process of animation creation
  • Creating high-quality content utilizing both hand key animation and motion capture data
  • Developing animations that support gameplay and visuals
  • Implementing and iterating on animation assets in-game
  • Collaborating with a team to create a dynamic, player-centric experience 
  • Organizing and prioritizing animation tasks  
  • Looking for feedback and direction after self-investigation
  • You will be also working in our inhouse motion capture studio


  • A minimum of 2+ years’ professional experience as an animator in film, TV, or games
  • Good understanding and feeling of animation principles – timing, weight, and staging
  • Great ability to transfer the game’s story and gameplay on believable and full of life animations
  • Solid understanding of character anatomy
  • Proficiency with any animation packed tools
  • Ability to think outside the box to come up with more efficient techniques
  • Ability to follow and take direction
  • Ability to implement feedback
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Artistic skills: storyboarding, figure study, gesture drawing, 2D animation
  • Illustration and painting Technical skills: rigging, scripting, proficient in Maya and Motionbuilder 
  • Familiarity with Unreal or similar game engine
  • Facial animation and lip-syncing skills
  • Shipped game title experience

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities
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