Lead UI Designer

  • Full-time
  • Project: Gemini
  • Department: Design
  • Location: PL, Warsaw (Remote/Hybrid))

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

Job Description

  • Providing mentorship, direction, and best in class principles to ensure quality results and efficient working practices
  • Managing talents of UI/UX team to achieve the best possible result for the project and personal growth of team members
  • Establish and maintain workflow for UI/UX department
  • Working with the production team on tasks assignment and a team schedule
  • Providing day-to-day feedback and creatively solve problems
  • Ensuring that the work of the team follows the quality standards, artistic direction, and deadlines
  • Collaborating with artists, designers, and other disciplines to create an excellent and coherent user experience
  • Being responsible for user interface art direction and functionality.
  • Acting as a go-to person in regards to all user interface related topics.
  • Driving UI visual designs from the concept phase throughout the iteration process up to highly polished final assets.
  • Assisting code teams in the implementation of assets.
  • Managing and collaborating with UI professionals within the studio.
  • Assuring that game information is well conveyed through the various user interfaces
  • Providing R&D projects and pipeline and workflows improvements
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Conduct consistent performance reviews of staff members
  • Conducting recruitment projects with HR collaboration

Qualifications

  • Minimum 5 years of UI/UX experience
  • At least 2 years of experience in leading/coordinating work of UI/UX
  • At least 1 shipped AAA project from start to finish with credits
  • Strong mentoring and leadership skills
  • Strong expertise in design fundamentals and UI/UX design trends.
  • Mastery of UX interaction and design principles and deliverables including rapid prototyping, concept diagrams, user scenarios, wireframes, flows, experience maps, design patterns, and annotated comps.
  • Good knowledge of motion design, UI animation, modeling, and VFX.
  • Ability to communicate effectively with various development teams.
  • Ability to illustrate ideas and advocate them within the team.
  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color, and light)
  • Strong understanding of color theory and how color affects mood & focal points
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Technical knowledge of UE4

Additional Information

What we offer

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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