Senior Game Designer
- Full-time
Company Description
Founded in 2014, we strive to create something magical in SEMISOFT with a limited number of core team members. We have grown our portfolio to numerous game genres published on a variety of platforms. Please check out our games at Steam, GOG, Playstation, Nintendo Switch, Xbox, Google Play Store, and Apple Appstore!
Job Description
As a Senior Game Designer, you will be responsible for developing game systems, controls and interfaces (as well as the other interactive elements of his/her project) in order to bring the vision of the Lead Designer and Creative Director into a playable experience.
- Takes ownership of player character core mechanics, controls and character camera, makes a plan for how they should be used in game, and works closely with Programming, Animation, Modeling and Level Design departments to drive development towards the vision laid out by the Lead Designer;
- Create game systems that answer the needs of the Producer with regard to the targeted experience for the player, while observing the production directives of the game;
- Standardize, document and communicate the systems to the game team. Regularly update documentation regularly to offer a useful work reference to the whole team, at all time;
- Participate actively to the production of prototypes in order to adjust and validate systems prior to starting production. Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative assessment techniques;
- Adjust the game systems to allow the player to elaborate valid strategies in phase with the experience sought (without having any dominant or useless ones);
- Define the skills of the player used with the game systems as well as any related obstacles;
- Create a control scheme that is both comfortable and easily mastered, by applying the relevant ergonomic principles (accessibility and usability);
- Define the information needed by the player to make interesting choices and adapted to his/her situation in the game, interface or menus. Collaborate with Graphic, Audio, Programming and scripted event teams (and others) to ensure the optimal communication of this information;
- Participate to the development of tools required to implement and adjust game systems in collaboration with Programmers (direct access to systems variables and logics);
- Perform any other related tasks, as required.
Qualifications
- Shipped at least 1 title
- A minimum of 4-5 years experience working within the Game Industry
- Highly proficient in system design
- Experience in Game Balancing
- Passion for creating fun, compelling and addictive user experiences
- Good project management skills, time management skills with a proven ability to focus on priorities, solve problems, juggle multiple tasks and meet deadlines, all while maintaining a positive outlook
- Excellent leadership, communication, interpersonal, and organizational skills
- Ability to communicate effectively with different audiences on a broad range of topics, e.g. technical, business and creative (spoken and written)
- Genuine interest and passion for games
- Capable of working with little to no direct supervision
- a minimum of 4-5 years experience working specifically in game design
Bonus Skills:
- A College Diploma or Degree in video game level design and production or equivalent work/educational experience
- Experience in designing mobile touch screen controls
- Game Design experience in Shooter/FPS (first person shooter) genres
- PVP (player vs player) Game Design Experience
- Experience utilizing the Unity Game Engine
- Brand Team experience
- Experience in utilizing JIRA or Clickup task management
ATTENTION : Applicants that do not submit / Attached / Provide a link to their Portfolio will automatically be rejected
Additional Information
- Medical reimbursement
- Paid leave
- Remote working