Senior Level Designer (First Person Combat)

  • Full-time

Company Description

Odyssey is a Canadian Game studio founded around the idea of making games that ignite the competitive spirit that lives within everyone, by blending concepts of games that people would necessarily think belong together. We take pride in creative novel experiences that don't have a true comparison, and look for people who share that hunger and passion for doing something truly different to try to change the industry. 

We’re creating our own IP, building games in genres that don’t even really exist yet, and figuring out what it means to build games for the generation of gamers coming after us, hopefully impacting them the way that games did when we were them. We don’t really know what those games will look like, but that’s why the challenge is so exciting. It's hard, and we put a lot of ourselves into our work, and if that sounds like something that appeals to you - we'd love to hear from you!

Job Description

One of our prototypes is exploring a mashup of genres with combat that is based in first person perspective. As a level designer you'd be working closely with our design, product, and art team to create maps that are combat sandboxes for players, and allow for endless and varied encounters, both PvE, and PvP. 

You wouldn't be just designing map layouts and architecture, you'll be in engine building them yourself, and iterating daily based on feedback from our daily team playtests as well as player playtests. This means that you're used to being hands on, and not just writing specs and handing them off to others.

You'll be the first level design hire at the studio, so you can expect a lot of autonomy and trust in your expertise with the potential to punch outside of just doing level design if desired. We're a small studio, so if you wanted to contribute in other areas such as encounter design or otherwise, you'll be encouraged to grow that skillset as opposed to forced to stay within a narrow lane.

Qualifications

  • 4+ years of professional experience on a team as a game designer, ideally with at least 2+ years focused on level design.
  • 2+ years of Unreal Engine experience.
  • Robust knowledge of level design principles, and a portfolio demonstrating the work that you've been the primary designer on.
  • A strong passion for competitive games that gives you a strong intuitive understanding of what matters to players

This is unfortunately not an entry level position. One day we hope to be able to give more opportunities to enter the industry, but as the first level design hire, we need someone with experience.

Additional Information

  • Comprehensive health benefits
  • 4 weeks of PTO
  • 5 sick, and 5 personal days
  • Competitive salaries that value your experience and dedication.
  • Stock options in an early-stage startup. We want you to succeed when Odyssey succeeds!
  • Remote work is currently available, with an office in Waterloo, Ontario for those who wish to be in person (relocation and/or immigration is taken care of by Odyssey).