Animator

Job Description

The animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.

The main and routine tasks of the animator are to:

  • Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
  • Understand and manipulate Mo Cap data for use in game animation systems
  • Imagine animation systems that meet game needs in collaboration with team members from other trades and be able to document and explain the systems to new and/or less experienced team members
  • Work in close collaboration with the animation director, art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the animations
  • In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines
  • Report any potential animation-related issues to the immediate supervisor
  • Be able to quickly prototype animation systems that will serve as a basis for animation-and gameplay-related discussions
  • Carry out all other related tasks

Additional Information

All your information will be kept confidential according to EEO guidelines.