Generalist Graphic Artist
- Full-time
Company Description
MindMaze is the world’s leading Neurotechnology start-up built on more than a decade of pioneering research at the intersection of virtual reality and neuroscience. Our breakthrough platform combines virtual & augmented reality, neuroscience and artificial intelligence to build intuitive human machine interfaces. Our first products help patients suffering from severe disabilities following a neurological incident.
Join our eclectic mix of scientists, physicists, engineers and clinicians, and grow with MindMaze.
Job Description
As a 3D digital artist within MindMaze’s artistic team, you will be responsible for making creative decisions concerning asset creation and design that can be integrated seamlessly into MindMaze products.
You will:
- Master the process of modelling, texturing, lighting for MindMaze’s rehabilitation video games
- Working closely with the Art Director and the Game Designer to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives
- Anticipate different production constraints with various modelling and lighting techniques, and understand the budgeting restrictions associated with them
- Create, maintain, and communicate documentation for guidelines and implementation techniques
- Respect the artistic direction given to MindMaze projects
To support you, MindMaze will:
- Provide an international collaborative work environment
- Provide mentoring
- Allow flexible employment terms and conditions
Qualifications
Skills that we look out for are among
- A solid foundation in the traditional arts
- A minimum of 2-3 years video game development experience
- Experience using Unity 3D
- Thorough understanding of real-time, and pre-rendered lighting techniques
- Proven ability to create environmental assets, stylized or realistic, ranging from hard-surface vehicles and props to organic assets and entire set pieces
- Ability to Interpret artistic direction with ease, with or without concept art
- Ability to create efficient UVs and topology for production
- Understand current animation/vfx production pipelines with a focus on Modeling, texturing and lighting
- Ability to concept model, texture and light entire scenes for look development
- Knowledge of current animation programs like Maya/Max, Zbrush/Mudbox, substance painter and Photoshop
- Minimum C1 level of English
Icing on the cake
- Prior experience of working in a rehabilitation or medical company
- Prior exposure to a Holacratic organisation
Additional Information
To be successful, you can illustrate the fact that you have the following abilities:
- Working autonomously: setting tasks and direction under limited supervision
- Oral and written communication: ability to write clearly and succinctly in a variety of communication settings and styles; ability to get messages across that have the desired effect
- Planning accurately: setting objectives and goals; breaking down work into the process steps; developing schedules and task/people assignments; anticipating and adjusting to problems and roadblocks