Generalist Graphic Artist

  • Full-time

Company Description

MindMaze is the world’s leading Neurotechnology start-up built on more than a decade of pioneering research at the intersection of virtual reality and neuroscience. Our breakthrough platform combines virtual & augmented reality, neuroscience and artificial intelligence to build intuitive human machine interfaces. Our first products help patients suffering from severe disabilities following a neurological incident.

Join our eclectic mix of scientists, physicists, engineers and clinicians, and grow with MindMaze.

Job Description

As a 3D digital artist within MindMaze’s artistic team, you will be responsible for making creative decisions concerning asset creation and design that can be integrated seamlessly into MindMaze products.

You will:

  • Master the process of modelling, texturing, lighting for MindMaze’s rehabilitation video games
  • Working closely with the Art Director and the Game Designer to conceptualize and implement real-time lighting solutions that satisfy both aesthetic and gameplay objectives
  • Anticipate different production constraints with various modelling and lighting techniques, and understand the budgeting restrictions associated with them
  • Create, maintain, and communicate documentation for guidelines and implementation techniques
  • Respect the artistic direction given to MindMaze projects

To support you, MindMaze will:

  • Provide an international collaborative work environment
  • Provide mentoring
  • Allow flexible employment terms and conditions

Qualifications

Skills that we look out for are among

  • A solid foundation in the traditional arts
  • A minimum of 2-3 years video game development experience
  • Experience using Unity 3D
  • Thorough understanding of real-time, and pre-rendered lighting techniques
  • Proven ability to create environmental assets, stylized or realistic, ranging from hard-surface vehicles and props to organic assets and entire set pieces
  • Ability to Interpret artistic direction with ease, with or without concept art
  • Ability to create efficient UVs and topology for production
  • Understand current animation/vfx production pipelines with a focus on Modeling, texturing and lighting
  • Ability to concept model, texture and light entire scenes for look development
  • Knowledge of current animation programs like Maya/Max, Zbrush/Mudbox, substance painter and Photoshop
  • Minimum C1 level of English

 Icing on the cake

  • Prior experience of working in a rehabilitation or medical company
  • Prior exposure to a Holacratic organisation

Additional Information

To be successful, you can illustrate the fact that you have the following abilities:

  • Working autonomously: setting tasks and direction under limited supervision
  • Oral and written communication: ability to write clearly and succinctly in a variety of communication settings and styles; ability to get messages across that have the desired effect
  • Planning accurately: setting objectives and goals; breaking down work into the process steps; developing schedules and task/people assignments; anticipating and adjusting to problems and roadblocks
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