Post-Production Systems Engineer
- Los Angeles, CA, USA
The Moving Picture Company (MPC) is a global creative studio with a single goal: to create experiences that move people. With decades of storytelling experience, we are perpetually pushing the limits of what is technologically and artistically possible to tell visually stunning stories. MPC continues to lead in an ever-evolving industry, building authentic and long-lasting connections with audiences across all channels.
Reporting to the Head of Technology, the Post-Production Systems Engineer role offers candidates unlimited potential to advance technical skills, experience with state-of-the-art technology and an opportunity to learn from specialist digital media colleagues.
- Provide technical support for VFX Artists using Linux workstations.
- Install, deploy, and troubleshoot VFX tools including Flame, Maya, Nuke, Baselight as well as MPC developed tools.
- Integrate off-the-shelf and custom applications into production pipelines.
- Support and maintain infrastructure including Tractor based Render farm, Linux render nodes, Isilon storage, Linux servers and workstations, network equipment, and virtual machines.
- Work and communicate with London headquarters and counterparts in other MPC offices around the globe.
- Work with artists and producers to understand individual projects to serve as an expert resource.
- Develop methods to streamline workflow and increase job delivery efficiency within budget and technical limitations.
- Work with the team to design, develop and implement/install software tools to achieve the desired production goals.
- Take ownership of and assist the engineering team with various evaluation, installation, development and decommissioning projects.
- Stay informed of latest developments in data-based workflows, audio and video systems and the general working practices of high-end commercial post production studios.
- Manage preventative maintenance schedules.
- Bachelor’s Degree in Computer Science, Computer Engineering, Electrical Engineering or equivalent.
- Engineering level knowledge of standard CG, compositing and color grading applications (Maya, Houdini, Flame, Nuke and Baselight)
- A minimum of 3 years UNIX/Linux, Mac OS X and Windows system administration experience.
- Knowledge of programming with Python and other scripting languages such as bash, tcsh, and Perl.
- Experience with scale strongly preferred. (Render farms, Clusters, Clouds, Enterprise, etc.)
- Strong understanding of storage and networking, NFS, Isilon storage cluster, Brocade switch configuration and IFFFS framestores.
- Basic understanding of color science principles is desirable.
- Excellent communication, people skills, and team working skills.
- Capacity to manage a busy workload with high productivity.
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TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
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