Software Developer

  • Vancouver, BC, Canada
  • Contract

Company Description

With offices all over the globe, MPC is one of the world's leading visual effects studios, creating high-end VFX for the advertising and feature film industries. We are constantly looking for the best talent in the world, enthusiastic people that come to work every day with the desire to be a part of some of the best work in the industry.

Our teams in Vancouver, and throughout our global network of studios, produce creative, visually stunning and technically challenging VFX and digital projects of the highest quality, and we are looking for candidates with a desire to be involved in the success of these projects.

Job Description

We are hiring a Software Developer for our visual effects toolset in our Vancouver-based software team. Capable of delivering award-winning technical solutions to creative challenges we are looking for someone able contribute directly to the success and timely delivery of some of the most technically challenging and widely recognized movies in production.

To work hand-in-hand with our artists, providing the tools and technologies used to create the stunning imagery for our films. It is a highly dynamic environment, which requires a cool head, creative thinking and pragmatic problem solving. The team needs people who are able to take initiative, develop software of the highest quality, and think beyond the scope of each development task - our environment thrives on the ability to communicate complex problems in a simple form to team members, stakeholders and all the way through to users of the system. We require our developers to support the full life cycle of our software projects from design to maintenance, while constantly improving the software to address new challenges!

We are looking for a software developer with an excellent grasp of VFX processes and pipeline. The role will be responsible for the further improvement of our software tools and technologies including our
flagship tools such as Alice, Kali, Furtility, Volumetrics tools and more.

Primary Responsibilities

  • Work with Lead to ensure that implementations are consistent with overall Software department strategy.  
  •  Work with members of the team to help resolve issues and solve problems.
  •  Communication of tasks, challenges and workflows across a globally distributed team.
  •  Contribute technical and user facing documentation.
  •  Work with teams cross site in the development of pipeline tools for a multisite studio


Skills and Experience

  •     At least 2 years of experience in a VFX facility (or equivalent industry).
  •     Degree in Computer Science, Engineering or a Technical Animation Degree.
  •     Strong understanding of computer graphics, mathematics, and physics/simulation.
  •     Intermediate knowledge of C++ and Python. Fabric’s KL and Lua a bonus.
  •     Competency with Linux operating system and developing on this platform.
  •     Intermediate knowledge of key VFX application APIs - Maya, Katana, Houdini and/or Nuke.
  •     Experience with Fabric Engine a plus.
  •     Experience using development best practices.
  •     Experience designing simple UX for complex back end functionality.
  •     Experience with asset management APIs and dependency handling.

Additional Information

Personal Attributes

  •     Highly committed and able to work independently and as a team.
  •     Positive attitude towards learning.
  •     Extremely organized with good communication skills and an excellent attention to detail.
  •     Deadline orientated and ability to remain calm in a fast-paced and high pressure environment.

This is an exciting opportunity to work in the dynamic world of visual effects.

All your information will be kept confidential according to EEO guidelines.

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