SCRUM Master - Virtual Reality
- Contract
Company Description
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
- Strongly serving and supporting the Product Owner and Development Team in their quest to do everything possible to delight customers
- Providing all support to the team using a servant leadership style and leading by example. This person should personify Scrum and Agile.
- Guiding and Coaching the Scrum Team and organization on how to use Agile/Scrum practices and values to delight customers
- Guiding and Coaching the Scrum Team on self-organizing to fill in the intentional gaps left in the Agile/Scrum frameworks
- Assessing the Scrum Maturity of the team and organization and coaching the team to higher levels of maturity, at a pace that is sustainable and comfortable for the team and organization
- Removing impediments or guiding the team to remove impediments by finding the right personnel to remove the impediment.
- Building a trusting and safe environment where problems can be raised without fear of blame, retribution, or being judged, with an emphasis of healing and problem solving.
- Facilitating getting the work done without coercion, assigning, or dictating the work.
- Facilitating discussion, decision making, and conflict resolution
- Assisting with internal and external communication, improving transparency, and radiating information
Qualifications
- A minimum of 2 years’ experience in game development as a SCRUM Master
- First level Scrum Master certification (PSM I, CSM )
- Good skills and knowledge of servant leadership, facilitation, situational awareness, conflict resolution, continual improvement, empowerment, and increasing transparency
- Knowledge of numerous well documented patterns and techniques for filling in the intentional gaps left in the Scrum approach(example: numerous Burndown techniques, numerous Retrospective formats, handling bugs, etc)
- The ability to distinguish between what "is Scrum" what is "not Scrum"
- Excellent communication skills
- Attention to detail
- Strong team player & leader by example
Additional Information
Pluses
- Work experience with Unreal Engine 4
- Second level Scrum Master certification (PSM II, CSP)
- Track record of continued and recent education in Scrum, including training, conferences, user groups, self study, etc.
- Knowledge of other approaches discussed in the Agile space: XP, Kanban, Crystal, FDD, etc
- Understanding the difference between developing for VR compared to traditional game development.
- A passion for developing and playing virtual reality experiences