Senior Build Manager

  • Full-time
  • Manager Role: No
  • Work Model: Hybrid
  • Platform: PC/Console

Company Description

Are you passionate about creating unforgettable gaming experiences on Mobile and PC/Console ? Look no further than Gameloft Paris Studio !

Our human-sized studio is made up of 45 talented professionals, including seasoned veterans and fresh new talent, all working together to create a culture of creativity, collaboration, and innovation. Our focus on quality and player satisfaction drives us to make games that our players love and we're proud to work on.

If you're ready to join us on our journey and share our passion, then let's create something amazing together ! 

    Job Description

    Main challenge

    Join at a pivotal moment as we kick off the pre-production of a new ambitious PC/Console project.

    Your mission will be to design and build the foundations of our build, CI/CD, and release ecosystem from the ground up—ensuring that as the project scales, teams can turn code into stable, playable builds quickly, reliably, and at production scale.

    What it means on a daily basis

    • Design and continuously improve Unreal Engine CI/CD pipelines across PC, Console, and Mobile
    • Automate build, cook, and package workflows with a strong focus on reproducibility
    • Implement quality gates and validations to detect issues early in the pipeline
    • Optimize Perforce workflows (streams, workspaces, sync performance, changelists)
    • Operate and scale a hybrid infrastructure (on-prem + cloud) with performance and cost in mind
    • Maintain and improve core services (Horde, Zen Server) to ensure stability and low latency
    • Develop internal tooling to improve developer experience and reduce friction
    • Drive release processes: branching strategy, build promotion, versioning, and delivery

    What success will look like

    • Builds are fast, reliable, and predictable across all platforms
    • Developers can generate playable builds with minimal friction
    • CI/CD pipelines scale without breaking under production load
    • Clear, enforced “golden path” from commit to release
    • Reduced iteration time (faster feature delivery cycles)
    • Stable and traceable release processes across teams

    Who you would be working with

    • Game developers (programmers, technical artists)
    • QA teams
    • Production teams
    • Technical leadership (Tech Director, Leads)

    Where this role can take you

    • Technical ownership of a critical production system at studio level
    • Evolution toward Staff / Principal DevOps or Platform Lead roles
    • Strategic impact on how games are built and shipped

    Qualifications

    What you need to succeed

    • Strong hands-on experience with Unreal Engine 5.x build systems
    • Proven ability to design and operate CI/CD pipelines in production
    • Deep experience with Perforce (Helix Core): streams, branching strategies, workspace management
    • Ability to integrate and optimize Perforce within CI/CD pipelines
    • Advanced Python skills for automation and tooling
    • Experience operating hybrid infrastructures (on-prem + cloud)
    • Ability to design scalable AWS-based infrastructure, including auto-scaling strategies and cost optimization in production environments

    Who you are

    • You think in systems, not scripts
    • You prioritize reliability, clarity, and automation over manual processes
    • You are hands-on and stay close to technical details
    • You take ownership and naturally become the go-to expert
    • You care about developer experience and fast feedback loops
    • You are structured, pragmatic, and impact-driven

    Additional Information

    What we offer:

    • A fun and flexible work atmosphere with an iconic game studio

    • Clear creative direction and collaborative feedback

    • Fair compensation and a respectful, professional work relationship

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