iClone Animator

  • Intern

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be creating 3D Facial Animations on Reallusion Character Creator 3 (CC3) 3D Characters using Reallusion's iClone 7 Software for The Lays of Althas: Sundered Order (LoA:SO). You will be working closely with 3D Character Artists, Riggers/Skinners, as well as our other 3D Animators (some with and without experience with iClone 7). 3D Characters are created in Reallusion CC3.

Experience with exporting iClone Animations using Reallusion 3DXchange is recommended, but not requires. The ability to Rig and Skin Characters is optional.

If needed, we can supply Reallusion Software.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include: attending team meetings; completing monthly reports; and following team policies.

Qualifications

Minimum Requirements:

  • Strong understanding of Human anatomy and movement.
  • Expertise in animating 3D Characters, particularly Facial Animations
  • Reallusion Character Creator 3 (CC3) and iClone 7 experience
  • Understanding of traditional animation principles that enhance believable movement
  • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
  • Rapid prototyping and turn-around for animations
  • Self-motivated and able to troubleshoot technical challenges
  • Online communication (English) and Team-collaboration skills
  • A passion for animation and a dedication to creating AAA quality games

Optional Requirements:

  • Creation of 3D Character Skeletons & Rigs
  • Skinning (weighting) 3D Human Characters & Clothing/Armor
  • Creation of 3D quadruped and aerial creature Skeletons & Rigs
  • Skinning (weighting) 3D quadrupeds and aerial creatures

Additional Information

Software Requirements:

  • Reallusion iClone 7 (https://www.reallusion.com/iclone/)
  • Unreal Engine 4 (https://www.unrealengine.com/register)

Optional Software:

  • Reallusion 3DXchange
  • Autodesk 3DS Max / Maya only
  • Motionbuilder useful, but not essential