Assistant Lead Unreal Engine Developer

  • 105 W 4th St, Winston-Salem, NC 27101, USA
  • Employees can work remotely
  • Intern

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this position you will be assisting to manage and coordinate the C++ Programmers and Blueprint Scripters at Epoch Games. You will be working alongside our Lead Unreal Engine C++ Programmer (who oversees the Coding Department, which include C++ Programmers and Blueprint Scripters). You must be able to spare a fair amount of hours to be online to communicate with the Coding Team on a regular basis. Keep in mind that The Lays of Althas: Sundered Order (LoA:SO) is being developed in Epic Game’s Unreal Engine 4 (UE4); strong knowledge of C++ Programming (and how C++ code interacts with UE4) and/or Unreal Engine Blueprint Scripting knowledge is required.

The ability to communicate and organize other Coders is another key skill required in this position. It is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members outside of the department, such as our Artists, Animators, Riggers, Level Designers and Writers. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting the progress of the Programming team on a weekly basis and following team policies.

Qualifications

Minimum Skill Requirements:

  • Either C++ programming experience in Unreal Engine 4 and/or strong Blueprint scripting experience in Unreal Engine
  • Providing clear and legible code
  • The ability to review other C++ Programmers' code and/or Blueprint Scripters' scripts
  • Managing and organizing other Coders, and a fair amount of spare-time in order to manage and communicate with them.
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Recommended Skill Requirements:

  • At least 1 Unreal Engine project (using C++ code and/or Blueprint scripts) prepared to show prior to the interview. If none, we can provide an assignment before or at the interview.

Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • Eclipse IDE for C++ (https://www.eclipse.org/downloads/packages/release/2019-12/r/eclipse-ide-cc-developers), Visual Studio Community Edition (https://visualstudio.microsoft.com/downloads/) or any other kind of C++ IDE