Lead Unreal Engine Level Designer

  • 6000 Museum Dr, Winston-Salem, NC 27105, USA
  • Intern

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project

Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position you will be managing and coordinating the Level Design Department at Epoch Games , as well as leading in Level Design Meetings and assisting with interviewing new potential Level Designers. You must be able to spare a fair amount of hours to be online to communicate with the Level Design Team on a regular basis. Keep in mind that The Lays of Althas: Sundered Order (LoA:SO) is being developed in Epic Game’s Unreal Engine 4 (UE4); moderate knowledge of creating landscapes and building interior (based off concepts and layouts) is required.

Experience with Unreal Engine Blueprint Scripting (for creating scripts in UE4), Houdini (used for procedural tool development) as well as creating Heightmaps is optional, but not required.

The ability to communicate and organize other Level Designers is another key skill required in this position. It is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members outside of the department, such as our Artists, Animators, C++ Programmers, Blueprint Scripters and Writers. We are an English-speaking team, so English fluency is a must.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered.

Qualifications

Minimum Requirements:

  • Ability to manage, coordinate and communicate effectively
  • Ability to create detailed landscapes and building interiors in Unreal Engine
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • UE4 Blueprint Scripting experience
  • Heightmap development experience

Additional Information

Software Requirements:

  • Epic Game's Unreal Engine (UE4)
  • SideFX's Houdini
  • Heightmapping Software (optional)