3D Game Sculptor
- Salem Valley Rd, Winston-Salem, NC 27103, USA
Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
For more information about the game, please check out our IndieDb page:
NOTE: The address listed is N/A. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
In this volunteer position we are looking for someone who specializes in creating realistic character models, as well as hair, for the The Lays of Althas: Sundered Order (LoA:SO). We are looking for skilled sculptors with at least some experience with creating Human/Creature characters and Hair meshes.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas.
At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.
Creating realistic Human/Creature character models
Physically-based Rendering (PBR) experience for game sculpting required
Previous experience working with low-poly/game-ready assets required
Full Texturing ability (Diffuse, Normal, Displacement etc).
Able to work effectively and accurately from pre-defined concept art and designs.
Able to work with and provide constructive criticism and feedback.
Communication and Team-collaboration skills.
- A passion for modeling and a dedication to creating AAA quality games.
- Creating Hair sculpts using hair card and alpha planes
Unreal Engine 4: You must be able to run Unreal Engine on your home computer/laptop.
- 3D Modeling Software: You must be able to run your preferred modeling software of choice on your home computer/latpop, (be it AutoDesk 3DS Max, Pixologic ZBrush, etc).
- Said software must be under some kind of legal license (be it a Student or Commercial license)
Git: You must be able to install our project via Git ((project version control software). If you don't know how to use it upon joining the team, that's fine: we can provide you with procedures on the process.
Adobe Photoshop, Illustrator, Flash or equivalents
Adobe After Effects, Premiere or equivalents