Tech Artist (UE4)

  • aleja Jana Pawła II, Warszawa, Mazowieckie, Poland
  • Full-time

Company Description

Covenant is an indie creative house offering well-executed, fresh gameplay experiences. The company works only on original proprietary IPs. Currently, developing two multiplatform (PC & consoles) titles simultaneously. 
Covenant puts a great effort into the highest organizational standards and excels at both operational and strategic planning. It is also the first and only polish gamedev that holds a globally-recognizable certificate 'Great Place to Work'.

Job Description

  • Participating in an iterative game design process by cooperating closely with designers, artists and programming staff
  • Creating materials and shaders for characters, creatures, environment assets, and props
  • Setting up proper lighting, fog, color grading, and post-process effects to improve the visuals of every level
  • Setting up the pipeline and tools for procedural content creation
  • Creating impressive and efficient in-game visual effects
  • Using diagnostic tools to examine the current content and identify areas for performance improvement
  • Tracking and fixing bugs

Qualifications

  • Solid knowledge of Unreal Engine Blueprints, materials, and level streaming
  • Minimum a year of game industry experience
  • Good understanding of hardware and software technical limitations and challenges
  • Good understanding of trigonometry and vector math
  • Good understanding of level design, environment art, animation or coding
  • Experience with various software packages including Maya, Photoshop, Zbrush/Mudbox, Substance Designer
  • Professionalism and a high work ethic
  • Passion for games
  • Advanced English language skills
Nice to have
  • Solid knowledge of Unreal Engine 4
  • Solid knowledge and experience in using Houdini for games and/or movie production
  • Experience writing in various scripting languages: MAXScript, Python, MATLAB
  • Scripting and plug-in writing skills with Maya, Python or C++ is a plus
  • Shipped a PC/console video game
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

Additional Information

  • A full-time job in a small, indie studio
  • No crunch
  • No core hours
  • An option to work 100% remotely
  • Highest organizational standards with a strong emphasis on long-term planning
  • From 20 to 26 days of paid vacations per year
  • Competitive salary and a very attractive profit-sharing bonus system including a stock options plan
  • Regular salary raise scheduled for every 12 months
  • Private healthcare, sports package & Legimi subscription
  • A well-connected serviced office vis-à-vis Westfield Arkadia