Tech Artist (VFX oriented) - Remote contract work

  • al. Jana Pawła II 80, 00-175 Warszawa, Poland
  • Employees can work remotely
  • Contract

Company Description

Covenant is an indie creative house offering well-executed, fresh gameplay experiences. The company works only on original proprietary IPs. Currently, developing two multiplatform (PC & consoles) titles simultaneously. 

Covenant puts a great effort into the highest organizational standards and excels at both operational and strategic planning. It is also the first and only polish gamedev that holds a globally-recognizable certificate 'Great Place to Work'.

Job Description

  • Participating in an iterative game design process by cooperating closely with designers, artists, programmers and production staff.
  • Creating impressive and efficient in-game visual effects based on design and concept art provided, that enhance mood, tell a story, and make the world feel alive.
  • Creating materials and shaders for characters, creatures, environment assets, and props.
  • Setting up proper lighting, fog, color grading, and post-process effects to improve the visuals of every level.
  • Ensuring that artistic style is consistent with defined visual style for the game.
  • Adhering to technical specifications. 
  • Meeting deadlines.
  • Tracking and fixing bugs.


  • Between 3 to 10 years of game industry experience as a Tech Artist or VFX Artist.
  • Good knowledge of composition, color theory & lighting.
  • Solid knowledge of Unreal Engine Blueprints, materials, and level streaming
  • Good understanding of hardware and software technical limitations and challenges.
  • Good understanding of trigonometry and vector math.
  • Good understanding of level design, environment art, animation or coding.
  • Experience with various software packages including Maya, Photoshop, Zbrush / Mudbox, Substance Designer.
  • Professionalism and a high work ethic.
  • Passion for games.
  • Advanced English language skills.

Nice to have

  • Solid knowledge of Unreal Engine 4.
  • Solid knowledge and experience in using Houdini for games and/or movie production.
  • Experience writing in various scripting languages: MAXScript, Python, MATLAB.
  • Scripting and plug-in writing skills with Maya, Python or C++ is a plus.
  • Shipped a PC / Console video game.
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.).

Additional Information

  • Long-term, remote work relationship with a small, indie studio.
  • Highest organizational standards with a strong emphasis on strategic planning.