Technical Game Designer

  • Full-time

Company Description

The Molasses Flood is the newest member of the CD PROJEKT group, and is located in Boston, MA. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project and are growing our team across all departments. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply. If you require any specific accommodations as part of our application process, please let us know so we can try to provide for your needs.

Job Description

The Molasses Flood is looking for a Technical Game Designer, mid or senior level, to help drive the design team's technical implementation work, prototype systems, and identify and solve gameplay implementation and improve the day-to-day game design workflow. The Technical Game Designer will be responsible for determining how best to execute the design of the title within the constraints of Unreal Engine, and to recognize when to elevate implementation work to engineering. In addition to being a key member of the game design team, the Technical Game Designer will also be a bridge between Design and Engineering by creating and documenting gameplay systems and processes to assist and guide the Design team to game completion.

This is a full-time salaried position, reporting to the Lead Gameplay Designer. This job could be performed either working a hybrid model out of our office in the greater Boston area, or remote within the contiguous US states. Relocation assistance is available for moving to the Boston area. Regardless of location, all staff works on a schedule aligned to US eastern time.


  • Prototype a variety of systems that adhere to best practices established by engineers and design leads.

  • Implement long-term sustainable game systems with flexible architecture that scales up.

  • Support the entire design team by developing basic tools, asset pipelines and processes, and clearly documenting and maintaining them.

  • Provide support and guidance to designers to extend the reach and possibilities of the design systems and team

  • Establish best practices and help designers troubleshoot technical issues.

  • Communicate out updates in best practices and tool status to the team and be on the look-out for opportunities to get feedback for iterative improvements.



  • Demonstrated understanding of game design and development principals and the processes used to achieve them.

  • A strong technical background in scripting (visual or otherwise).

  • The ability to communicate with engineering, art, and production fluently and frequently.

  • Broad interest in all aspects of game design, from second-to-second combat to metagame, and economy.

  • Curiosity, kindness, initiative, and a positive and professional can-do attitude.

  • Candidates must have a US work permit or citizenship.

Nice to Haves

  • Previous experience as a Technical Designer or Game Designer in the game industry.

  • Strong UE4 experience.

  • Experience working with procedural generation systems.

  • Design experience with systems heavy action/adventure games.

  • Ability to read and understand C++.

  • Experience writing game logic in C++ or C#.

 The expected yearly salary range for this position is $80,000 - $130,000 USD, negotiable. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role. 

Additional Information

  • 100% company paid medical, dental, and vision plans available - for employees and dependents

  • 401K with matching

  • Company paid long & short term disability plans, and life insurance

  • Profit sharing plan

  • Unlimited PTO and flexible schedule

  • Environmental company paid offset of employees’ carbon footprint via

  • Some positions available for Remote work

  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days

  • Dog friendly office

  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.


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