Technical Level Designer - Procedural Generation

  • Full-time

Company Description

The Molasses Flood is the newest member of the CD PROJEKT group, and is located in Boston, MA. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project and are growing our team across all departments. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply. If you require any specific accommodations as part of our application process, please let us know so we can try to provide for your needs.

Job Description

The Molasses Flood is looking for a mid to senior level Technical Level Designer to own our procedural environment efforts. Reporting to the level design lead, you will use our state-of-the-art terrain system to write scripts that generate a broad range of gameplay environments. You will help drive new features for the system, and work with programmers to implement those features. You will work with level designers to ensure consistency between hand-crafted and procedural spaces, and with level artists to make those procedural spaces both beautiful and performant. Most importantly, you will leverage both your technical skills and your strong level and space design sensibilities to ensure that our procedural spaces are fun, beautiful and support the gameplay and the story.

You will also help more broadly with our environment creation efforts by creating and documenting gameplay systems, asset pipelines and processes to assist and guide the environment team to game completion.

This is a full-time salaried position, reporting to the Lead Level Designer. This job could be performed either working a hybrid model out of our office in the greater Boston area, or remote within the contiguous US states. Relocation assistance is available for moving to Boston area. All staff works on a schedule aligned to US eastern time.

Responsibilities 

  • Write and maintain the level scripts from which all the procedural spaces in the game are generated

  • Work with level designers to incorporate their feedback on procedural spaces, and to ensure consistency between those procedural spaces and hand-crafted ones

  • Work with environment artists to develop and maintain the tools they use to get their content into procedural spaces.

  • Work with programmers to spec out and implement new features for the terrain system

  • Support the entire environment team, both design and art, by developing tools, asset pipelines and processes, and clearly documenting and maintaining them

Qualifications

  • Demonstrated interest and understanding of level design principles

  • A strong technical background in scripting, visual or otherwise

  • The ability to communicate fluently with engineering, art and production

  • Candidates must have a US work permit or citizenship

  • Curiosity, kindness, and a positive and professional can-do attitude

Nice to Haves

  • Experience as a level designer in a shipping game

  • Experience with procedural systems (for environments or otherwise)

  • Previous experience as a Technical Designer in the game industry

  • Strong UE4 or UE5 experience

  • Ability to read and understand C++

Additional Information

  • 100% company paid medical, dental, and vision plans available - for employees and dependents

  • 401K with matching

  • Company paid long & short term disability plans, and life insurance

  • Profit sharing plan

  • Unlimited PTO and flexible schedule

  • Some positions available for Remote work

  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

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