Senior Quest Designer

  • Warsaw, Poland
  • Full-time

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. As a driven team of talented professionals from all around the globe, we want to earn our place as one of the world’s top video-game developers, push narrative boundaries, and build unforgettable stories that set and redefine the standards for the genre.

Job Description

  • Creating the storyline on a detailed level.
  • Designing quests and implementing them using a proprietary toolset.
  • Planning assets required for the creation of the quests.
  • Cooperating with other departments.
  • Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience.
  • Maintaining the highest possible quality of quests, and fixing reported bugs.
  • Creating and maintaining design documentation.


  • At least 6 years of experience working in a Quest or Mission Design position, with at least 1 AAA shipped title with strong narrative design elements.
  • High creativity and excellent sense of narrative pacing.
  • Proven high proficiency with writing scenarios, screenplays or short stories.
  • Very high proficiency with visual scripting tools.
  • Experience with game editors and game design tools.
  • Strong critical thinking and analytical skills.
  • Sense for designing in-game features as well as tools for efficient implementation.
  • Ability to receive and apply feedback in a highly iterative environment.
  • Proven ability to effectively work across teams involved in a game development lifecycle.
  • Excellent communication skills & proven ability to work within a team.
  • Experience with mentoring other designers and ability to deliver accurate feedback.
  • Ability to work under pressure and meet production deadlines.
  • Real passion for playing games (cRPGs or pen&paper role playing systems).
  • Fluent English.

Nice to have

  • Credited work on narrative field for movies, plays or books.
  • Knowledge of Mike Pondsmith’s Cyberpunk and Andrzej Sapkowski's Witcher universes.
  • Familiarity with cyberpunk and dark fantasy genres in games, movies and literature.
  • Experience with narratives in multiplayer games.

Additional Information

  • A modern and relaxed studio atmosphere.
  • A chance to work in a booming industry, within an international team.
  • Private health care.
  • 24/7 gym for CDPR employees with personal trainer on-site and a Multisport card.
  • 2 canteens, 5 fully equipped kitchens, fit vending machines and various foodtrucks.
  • Fresh fruit twice a week for everyone in the office, a wide choice of tea, fancy coffee machines and a few types of milk :)
  • Free library with wide range of games and books.
  • Many social activities and parties.
  • A dog-friendly office. 
  • From 20 to 26 days of paid vacation per year.
  • Step by step assistance and a ‘Relocation Package’ for new staff willing to relocate to Poland.
  • Polish lessons for foreign employees.

Candidates for all Quest Design positions are kindly requested to provide portfolio/examples of the projects they did.
As a part of the recruitment process, a candidate for a Quest Designer is always asked to perform a test – design and implement quest with a specific number of requirements. Those are provided when the candidate decides to start a testing procedure and it has to be delivered on time in one of the following engines: RED kit, Skyrim Creation Kit, Aurora or Shadowrun.

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