Environment Level Artist

  • Warsaw, Poland
  • Full-time

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. As a driven team of talented professionals from all around the globe, we want to earn our place as one of the world’s top video-game developers, push narrative boundaries, and build unforgettable stories that set and redefine the standards for the genre.

Job Description

CD PROJEKT RED is currently looking for a talented artist to join our Environment Art team in Warsaw to work on AAA games. As an Environment Level Artist you will be in charge of creating breathtaking worlds for upcoming projects that millions of players will have dive into.

 

 

DAILY RESPONSIBILITIES IN A NUTSHELL

  • Creating locations to provide the best player experience supporting attractive environment storytelling with interesting set dressing

  • Cooperating with the Art Director and Art Leads to maintain artistic consistency and vision for the game, while building stellar levels and scenes

  • Creating original photorealistic textures through the use of various tools and middleware

  • Cooperating with tech art team setting up materials and shaders to achieve the best possible quality

  • Define immersive lighting & environmental effects for your location

  • Cooperating effectively with Level Designers, Quest and Story Team in creating unforgettable player experience locations

  • Maintaining the production pipeline and meeting deadlines

  • Putting finishing touches on locations and cutscenes with existing meshes and decals

Qualifications

  • At least 2 years of experience working in the video game industry

  • Proficiency in leading modelling packages (3DS Max, Maya, Blender etc.)

  • Great sense of scale, proportions, composition

  • Good knowledge about color theory and basic lighting techniques.

  • Knowledge of physically based rendering (PBR)

  • Creativity and an excellent eye for detail and what makes location interesting.

  • Strong understanding of how environment design affects gameplay

  • Building locations that meet the technical limitations set out by Tech Art team

  • Excellent communication and teamwork skills

  • Fluent English

  • Passion for games!

What will be a plus:

  • Basic knowledge about Level Design

  • Basic knowledge of photogrammetry in games

  • Experience with procedural content creation packages (Substance package, Houdini, World Machine, Zbrush)

  • Strong skill in creating high quality 3d models

Additional Information

  • A modern and relaxed studio atmosphere.

  • A chance to work in a booming industry, within an international team.

  • Private health care. 

  • Fresh fruit twice a week for everyone in the office, a wide choice of tea, fancy coffee machines, and a few types of milk. :)

  • Many social activities and parties.

  • From 20 to 26 days of paid vacation per year.

  • A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Warsaw.

  • Polish lessons for foreign employees.

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