3D vehicle model designer/developer trainee #Mechanics #Trainee

  • Intern
  • Legal Entity: Robert Bosch Kft.

Company Description

Do you want beneficial technologies being shaped your ideas? Whether in the areas of mobility solutions, consumer goods, industrial technology or energy and building technology - with us, you will have the chance to improve quality of life all across the globe. Welcome to Bosch.

Job Description

We are making parking safer and easier for the drivers. Parking is among the activities most likely to be associated with stress and accidents. As every centimeter counts when parking, it is usually better to see than to hear. This system provides the visibility of the entire vehicle environment during parking and maneuvering, or even park the car completely alone. For an excellent end-user experience in our products we fuse ultrasonic sensor and camera information.

As a 3D vehicle model developer, you can contribute to the development of premium quality vehicle models which will be used by millions of end-customers on the roads. In such functions in the 360° surround view system include parking assist, 2D top view maneuvering system, automatic parking, etc.

https://www.bosch-mobility-solutions.com/en/products-and-services/passenger-cars-and-light-commercial-vehicles/driver-assistance-systems/multi-camera-system/

Your contribution to something big:

► 3D vehicle model development used by visualization functions of Parking systems

► 3D vehicle model optimalization

► 3D vehicle model generation, rendering optimization, including newest technologies, algorithms from gaming industry

► Software tool development for 3D modeling

► Testing on target HW, optimization for HW

► Documentation of your work

Qualifications

What distinguishes you

► Active university study with active status in Hungary

► Expected professional knowledge: 3D modeling experience with any modelling program

► Advantage: knowledge/experience in any of these: Blender, Marmoset Toolbag, Adobe Substance Painter/Designer, UV unwrapping, Physically based rendering

► Advantage: knowledge in any of these fields: C++, OpenGL, OSG, GLSL

► English language

► Weekly 20 hours minimum

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