Unity Mobile Programmer

  • Contract

Company Description

Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. Our past work includes games like Slender: The Arrival, Valley and Citadel: Forged with Fire. Designing and building great video games isn’t easy; but it’s what we do best.

Job Description

Blue Isle Studios is seeking a talented and enthusiastic Unity Mobile Programmer to join our team to lead the charge in building a mobile game. The ideal candidate will have a passion for building and playing a wide range of games, and significant experience working with the Unity engine. We are looking for someone who has the ability to see projects through to completion.

Blue Isle Studios offers a wide array of challenges that will enable a programmer to feel a strong sense of ownership and make significant contributions while working on big games. 

This is for a 12 month contract position working from our office located in downtown Toronto, Canada. We are not looking for remote work at this time.  

Qualifications

Requirements:

  • Strong C# skills in Unity Engine
  • Experience deploying to android and ios platforms
  • Experience working with various  google api integrations
  • Strong understanding of vector math
  • Experience with performance analysis and code optimization
  • High level of comfort extending and improving upon an existing code base
  • Excellent communication skills
  • Solid understanding of S2 cell geometry
  • Minimum of 5 years coding experience
  • Minimum of 2 years experience programming in the video game industry
  • At least 1 shipped title

Pluses:

  • Strong C++ and blueprinting skills in Unreal Engine 4
  • Experience working with client/server architecture
  • Technical art skills with particles using cascade or shuriken
  • Technical art skills with skeletal meshes using persona or mechanism
  • Computer science or related degree

Please contact us with samples of your work, cover letter and resume. We look forward to hearing from you!
 

Additional Information

Our Perks:

Bonuses: Every time we have a major game launch, we allocate a portion of the game’s profits and share that directly with every member of our team as a bonus.

4 Weeks Paid Vacation: Every December, the team gets a paid 2 week break to spend with friends and family, as well as an additional 2 weeks per year.

Flexible Schedule: Our core working hours are between 10AM and 4PM, as long as you are here for 8 hours each day, we’re happy to be flexible.

Location: We’re located in the heart of downtown Toronto, steps away from the subway and a 5 minute walk from Union Station.

Free Drinks: Our kitchen is always stocked with a variety of beverages including a wide range of coffees and teas.

Meaningful Work: At our studio, you will contribute to our games in a huge way. You will be tasked with learning new skills, contributing to various disciplines and get to watch people all around the world enjoy your work.