Technical Artist 3D (remote)
- Full-time
Company Description
Arrible specializes in full-cycle game production, VR design and development, and art outsourcing services. We have a variety of professionals including game artists, Unity and Unreal developers, game designers and testers. And now Arrible invites a Technical artist 3D to be part of our creative team.
Qualifications
Requirements:
• 2+ years in the game industry as a technical artist;
• Expert knowledge of Photoshop, 3D modeling tools;
• Unity experience;
• Strong understanding of the modern artistic toolset and rendering pipelines (Forward/Deferred Shading, Ambient Occlusion, etc..)
• Experience in a full digital art content creation pipeline;
Good technical art background;
• Independent creative learner with a passion for making games;
• A team player with good verbal communication skills;
• Experience in writing shaders for Unity projects will be a huge plus;
• Intermediate English will be a plus;
• Portfolio will be a huge plus.
What additional skills will help you:
• Experience with scripting languages;
• Technical expertise with the standard industry toolset;
• Knowledge Maya, Blender, etc.;
• Experience with version control systems (Git, SVN, Perforce, etc.);
• Experience with CPU/GPU Unity Profiling Tools will be a plus.
Additional Information
Extra goodies that await you at Arrible:
• We work exclusively remotely. Once a quarter - corporate events in Kyiv or Odesa.
• Another bonus - we do not have time tracking and other micromanagement, typical of "galleys". All on trust.
• Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want.
• Interesting and varied projects: after all, we are outsourcing, and we are also a developer and publisher of our own games.