VFX Artist

  • Full-time
  • Contract: Permanent
  • Flexible Working Organization: Hybrid

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

A VFX Artist is responsible for creating a wide range of high-quality visual effects aligned with the game’s artistic vision and utilizing the technical possibilities of the game engine. The VFX Artist works collaboratively with game designers and artists to support gameplay and game environments with special effects including particle effects, dynamic simulations, and shader effects.

The main and routine tasks of the VFX Artist are to:

  • Understand the overall art direction and creative vision to prioritize visual effects;
  • Create environmental, gameplay, and cinematic effects;
  • Work within technical constraints to ensure that effects are functional;
  • Participate in the integration of your VFX into the game engine.
  • Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, and others.
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on the lighting set up.
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise
  • Document and share VFX knowledge and best practices.

Qualifications

  • Experience in game visual effects or other relevant experience;
  • Experience working within a photo realistic environment;
  • Knowledge of the game development process and game production pipeline
  • Good working knowledge of particle driven effects and shader systems;
  • Good understanding of node-based shaders and their creation;
  • Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
  • Demonstrates passion and talent for games and game development
  • Good communication skills, positive attitude, and great work ethic
  • Ability to work in a highly collaborative team environment
  • Fast learner, takes initiative, and meets deadlines

To all applicants, kindly send us your most updated samples or portfolio of your best work showcasing your skills. 

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

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