Senior Engine Programmer (Rainbow Six)

  • Full-time
  • Contract: Fixed Term
  • Flexible Working Organization: Office-based

Company Description

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.  

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.   

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages. 

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

成立于2008年,育碧成都工作室如今已发展成为强大的游戏制作中心,潜心于育碧旗下多款知名游戏的多平台研发。位于全球最大的游戏市场——中国,成都工作室有着强有力的独特优势,兼备AAA游戏及免费游戏研发的专业经验,成为输出中国文化的坚固桥梁,为世界各地的玩家带来难忘且有意义的游戏体验。

秉承着对实现卓越游戏制作和在线运营的承诺,成都工作室一直在稳步前进,参与研发了《刺客信条》、《荣耀战魂》、《渡神纪芬尼斯崛起》、《马力欧+疯狂兔子 星耀之愿》、《彩虹六号》、及《碧海黑帆》。此外,我们还主导开发了《渡神纪芬尼斯崛起》以中国神话为背景的独立DLC“补天”,以及面向全球玩家发售的《疯狂兔子:奇遇派对》和UNO等休闲类游戏。

在成都工作室,我们拥抱多元化,并致力于为来自全球10个国家超过470名员工提供公平且包容的工作环境。凭借着人才多样性和对游戏创作的热情,我们携手探索未知,为全年龄段玩家创造最好的游戏。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

About the Role

The Senior Engine Programmer is responsible for maintaining and optimizing in-house game engines. He/she should be able to identify performance bottlenecks and provide feasible solutions. As a senior member of the team, he/she should also assist less experienced team members. 

岗位介绍

资深引擎程序员负责维护和优化自研游戏引擎。他/她需要找到性能瓶颈并给出切实可行的解决方案。作为资深程序员,他/她也需要帮助团队里面的其他成员。

 

What you will do

  • Expand the engine to meet new requirements and deliver results on time.  
  • Highly attuned to the technologies that impact game performance, with the ability to devise and implement solutions within budget constraints.
  • Ensure the stability and compatibility of the engine, with a quick response to bugs.  
  • Possess strong collaboration and communication skills, both within the team and externally.  
  • Stay updated on new techniques and demonstrate strong self-motivation in learning. 

岗位职责

  • 根据需求扩展引擎,按时交付新功能。
  • 对游戏性能所依赖的技术高度敏感,给出解决方案并在技术预算范围之内实施该方案。
  • 对引擎的兼容性和稳定性负责。对BUG做到快速响应。
  • 具有很强的沟通合作能力。
  • 关注新技术,有自我学习驱动力。

Qualifications

What you will bring

  • Solid proficiency in C++.
  • Able to identify issues within various game engines, dependencies, and middleware, and propose technical solutions or improvement recommendations.
  • Analyze requirements and provide technical alerts, anticipate potential issues, and offer various solution options with a pros and cons analysis.
  • Able to understand the purpose of code snippets through reverse engineering, even in the absence of documentation.
  • Modify/organize existing code to improve its design, structure, and/or clarity while maintaining external behavior.
  • Familiar with multithreaded game engine architecture.  
  • Experience in game engine optimization.  
  • Strong knowledge in at least two of the following areas: animation, physics, AI, graphics, sound, effects, debugging, or assembly language.
  • Good English reading and writing skill, with the ability to quickly comprehend internal documents.

岗位要求

  • 具备扎实的C++基础
  • 能够识别不同游戏引擎或依赖项,中间件中出现的问题,并提出技术解决方案或改进建议。
  • 分析需求并提出技术方面的警示,预见潜在问题,提供不同的解决方案选项,进行优劣分析。
  • 能够在缺乏文档的情况下,通过逆向工程了解代码片段的目的。
  • 修改/整理现有代码,以改进其设计、结构和/或清晰度,同时保持外部行为不变。
  • 熟悉多线程游戏引擎架构。
  • 有游戏引擎调优的经验。
  • 起码对其中两个领域有非常深入的了解:动画,物理,AI,图形,声音,特效,调试,汇编语言等
  • 英文读写能力优,能够快速阅读司内文档。

 

    Bonus Points

    • Console game development experience: Nintendo switch, PlayStation, Xbox, etc.
    • Proficient in spoken English for participating in conference calls and conducting technical discussions with internal international teams.

    加分项

    • 有主机游戏开发经验:Nintendo switch、PlayStation、Xbox等。
    • 英文听说能力优,能进行电话会议,并和内部国外团队进行技术沟通。

     

    Privacy Policy