Senior Engine Programmer (Unannounced tactical game)

  • Full-time
  • Contract: Fixed Term
  • Flexible Working Organization: Hybrid

Job Description

About the Role

The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.

 

What you will do

 

  • Expand the engine for new requirements. Delivery results in time.
  • Profile game performance, make out solution and implement it within budget.
  • Responsible for stability and compatibility of engine. Quick response for bugs.
  • Strong ability to collaborate and communicate inside and outside team.
  • Keep an eye on new techniques. Strong self-motivation in learning.

 

     

    Qualifications

    What you will bring

    • Understand C++, data structure and algorithm quite well.
    • Familiar with multiple-thread game engine structure.
    • Having experience of game engine optimization.
    • Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.
    • Good English reading and writing skill.

    Additional Information

    • Console game development experience: Nintendo switch, PlayStation, Xbox, etc.
    • Good English listening and speaking skill.
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