Senior Engine Programmer (Unannounced tactical game)
- Full-time
- Contract: Fixed Term
- Flexible Working Organization: Hybrid
Job Description
About the Role
The Senior Engine Programmer is responsible for the maintenance of and the optimization of In-House game engines. He/She should be able to find the bottleneck of performance and give feasible solutions on how to solve it. As a senior one, he/she also can help team members who are less experienced.
What you will do
- Expand the engine for new requirements. Delivery results in time.
- Profile game performance, make out solution and implement it within budget.
- Responsible for stability and compatibility of engine. Quick response for bugs.
- Strong ability to collaborate and communicate inside and outside team.
- Keep an eye on new techniques. Strong self-motivation in learning.
Qualifications
What you will bring
- Understand C++, data structure and algorithm quite well.
- Familiar with multiple-thread game engine structure.
- Having experience of game engine optimization.
- Knowing one of the fields quite well: animation, physical, AI, graphics, sound, debug, assembly language, etc.
- Good English reading and writing skill.
Additional Information
- Console game development experience: Nintendo switch, PlayStation, Xbox, etc.
- Good English listening and speaking skill.