Senior Character Artist (Assassin's Creed)

  • Full-time
  • Flexible Working Organization: Hybrid

Company Description

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 450 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

育碧成都自2008年建立后已成为中国西部地区主要游戏研发工作室之一,并拥有超过450名员工致力于研发育碧旗下的经典游戏。我们与其他育碧工作室合作研发了多个AAA游戏,如《刺客信条》、《碧海黑帆》及《荣耀战魂》。同时我们也致力于自主研发休闲类游戏,如《疯狂兔子:奇遇派对》以及将多款育碧经典游戏移植到Switch平台。

同时,育碧成都工作室也是研发前沿性技术的领军者,其“Games As A Service  (GAAS)” 的理念带领企业不断推陈出新。成都工作室的技术团队开发的产品被运用于育碧旗下众多知名游戏品牌,有效协助研发团队基于科学数据做出准确决策。

想要了解更多,敬请点击http://www.ubisoftgroup.com,或关注我们的微信公众号(“UBISOFT育碧”以及“育碧招聘”)。

Job Description

  • Build the character visual quality benchmark and workflow efficiency
  • Create realistic 3D models and textures including characters, creatures and weapons in accordance with the artistic direction, production deadlines and technical specifications
  • Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline
  • Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
  • Work with Technical Artists to maintain and improve Character Art pipeline
  • Provide placeholder models for early game integration
  • Establish character related production workflow documents for both internal and external group’s needs
  • Mentor and train other junior 3D artists
  • 建立角色视觉质量标准和高效工作流程
  • 根据艺术指导、截止日期和技术规范,为角色、生物、武器等创建逼真写实的 3D 模型和贴图纹理
  • 雕刻高模/模型UV拆分和贴图纹理创建,将低多边形模型集成到PBR管道中
  • 验证游戏中美术资产的质量,并根据技术限制和艺术指导进行必要的改进提升
  • 与技术美术合作,维护,改进和提升角色美术生产流程
  • 为早期游戏版本提供占位体模型
  • 为内部和外部团队建立和提供角色相关的制作工作流程文件
  • 指导和培训其他初级 3D 艺术家

Qualifications

  • 5+ years proven experience working on AAA titles as a character artist(Ok with the outsource experience)
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Should have a strong knowledge of Marvelous Designer for cloth creation.(Folds, material)
  • Ability to create clothing assets which feel "lived in" through texturing (demonstrating color fades, tears, grime, etc.)
  • Ability to both work independently and on a team
  • Self-sufficient and resourceful, you can work under high technical constraints.
  • You have an inquisitive nature and a strong interest in the video games industry.
  • Good understanding of human anatomy.
  • Relevant software proficiencies: Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity.
  • 5 年以上作为角色艺术家从事 AAA 游戏的工作经验(接受外包经验)
  • 精通实时建模技术(着色器、PBR、法线、置换等)
  • 对 Marvelous Designer 的布料创建有很好的了解(褶皱,材质)
  • 能够通过纹理创建感觉“生活在其中”的服装资产(展示颜色褪色、撕裂、污垢等)
  • 能够独立工作和团队合作
  • 创造性地解决问题,可以在高技术限制下工作
  • 你有好奇心,对电子游戏行业有浓厚的兴趣
  • 对人体解剖学有很好的理解
  • 熟悉相关软件 Zbrush, Marvelous designer, 3ds max, Substance Painter, Photoshop
  • 强大的作品集展示了 3D 艺术技能并展示了高水平的艺术创造力
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