Senior Character Artist (For Honor)

  • Full-time
  • Contract: Fixed Term
  • Flexible Working Organization: Hybrid

Job Description

Responsibilities:

  • Build the 3D visual quality benchmark in a PBR pipeline to ensure the whole progress and quality delivery
  • Create realistic 3D models and textures including assets, creatures and characters in accordance with the artistic direction, production deadlines and technical specifications
  • In driving and maintaining the high visual quality of models, inspiring and aligning with the project vision
  • Work with other team (TA, animator, GD, etc.) to create and test placeholder models for early game investigation
  • Partner with other departments (such as concept and VFX, TA, etc.) to improve the art quality, develop art style, adapt new techniques, tools, and optimize workflow
  • Detect potential risks in production and work with partners to come up with mitigation plans
  • Mentor and train other 3D artists for both internal and external
  • Deliver feedback to internal and external teams to maintain art style understanding and quality optimization for the Project
  • 在PBR管线中建立3D模型基准,并确保整体进度和交付质量
  • 根据艺术方向、制作期限和技术规范,创建逼真的三维模型和纹理,包括资产、生物和角色
  • 推动并保持模型的高质量,激发并与项目愿景保持一致
  • 与其他团队(TA、动画、GD等)合作,为早期游戏调研创建和测试占位模型
  • 与其他部门(原画、特效、TA等)合作,改进美术质量,研发美术风格,适应新技术、新工具,优化工作流程。
  • 预估生产中的潜在风险,比与合作伙伴共同制定解决计划
  • 指导和培训内部和外部其他3D美术师
  • 向内外部提供反馈意见,以保持对项目艺术风格的理解和质量优化

Qualifications

Requirements & Skills:

  • 5+ years proven experience in AAA game production as a 3D artist (Ok with the outsource experience)
  • Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
  • Excellent understanding of human anatomy and creature structure, hard surface modeling, fabric sculpting
  • Ability to create 3D related assets which feel "true nature" through texturing
  • Solid Artistic Skill and be creative (such as shape language, silhouette, color theory)
  • Ability to both work independently and on a team
  • Relevant software proficiencies: Zbrush, 3ds max, Maya, Substance Painter, Photoshop
  • Strong portfolio showing 3D art skills and demonstrating a high level of artistic creativity
  • You have an inquisitive nature and a strong interest in the video games industry
  • Be aware of updated cutting-edge industry art software and technology to bring it into practice based on project needs to improve production quality and efficiency
  • 拥有五年以上的3A游戏制作经验(有外包经验的也可以)
  • 精通实时建模技术(着色器、PBR、法线、置换等)
  • 精通人体解剖学和生物结构、硬表面建模、布料雕刻
  • 能够通过贴图制作出 "真实自然 "的3D资产
  • 扎实的艺术技能和创造力(如形状语言、轮廓、色彩理论等)
  • 具有独立工作和团队合作的能力
  • 熟练掌握相关软件: Zbrush、3ds max、Maya、Substance Painter、Photoshop
  • 有能展示3D技能和高水平艺术创造力的作品集
  • 具有好奇心,对电子游戏行业有浓厚的兴趣
  • 了解最新的行业前沿美术软件和技术,并根据项目需要将其付诸实践,以提高制作质量和效率

Additional Information

Bonus Points:

  • Team management experience
  • Fluent English communication ability
  • Basic knowledge of MS office tool
  • Graduate in Sculpture of art college
  • Experiences to work on multiple game platforms and use open source engines
  • Proficiencies Marvelous designer,Substance Designer
  • 团队管理经验 
  • 流利的英语交流能力
  • 具备 MS office 工具的基本知识
  • 艺术学院雕塑专业毕业
  • 具有在多个游戏平台上工作和使用开源引擎的经验
  • 精通 Marvelous Designer、Substance Designer
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